In the future, augmented reality will be a major technology in the classroom. Augmented reality is the combination of the real world and virtual word discovered by Caudell and Mizell (1990). In other words, it brings reality into an object. The best example is a virtual reality glasses. There have been new video games regarding virtual reality. When a person puts the glasses on, it is like they are that virtual setting. The person can look up, down, and to the side and still be in the virtual world. Here is a video to further explain.
This will be beneficial in my future classroom. This is because augmented reality can be a method to the connectionism theory. Thorndike’s connectionism theory is based on active learning principles. In this theory, connections are important to understand new material. This is where augmented reality can help student make connections. Showing students pictures and videos, can help students make those connections. For example, if teaching about pyramids in Egypt. I would take a video of the landscape, then add cartoon characters, motions, and written text. This would allow the students to have a connection to the land. In addition, students have more freedom when designing projects. For example, in the apple augmented reality demonstration. A student was able to turn her 2D project into a live movement. The student uses it to show Earth’s inner layers. Also, students can create movies that combine reality and the virtual word. In addition, students can foresee there projects with augment reality. Students can design a draft then able to see the final outcome virtually. Overall, augmented reality can be a fun and engaging way to learn new information.
References
Lee, Chris. (2018) Instructional Design Models and Theories: Connectionism. Arizona State University https://www.youtube.com/watch?v=oYd6xIz1q-U
Oculus. (2018) Change the Game. Youtube.